8+ years shipping real-time 3D and XR applications โ from enterprise collaboration tools to a medical VR platform live on the Apple App Store.
About
I'm Chris โ a senior software engineer with over 8 years of experience building immersive and real-time 3D applications. My work sits at the intersection of Unity development, XR technology, and enterprise software, and I care deeply about shipping things that actually work in the real world.
I established and grew an XR capability from the ground up at DXC Technology, leading teams of 2โ9 engineers and designers through 100% on-time delivery across every project. I currently lead development on CareXR at Bioflight VR โ a medical VR platform actively used in clinical settings and live on the Apple App Store.
I'm now looking for my next challenge: ideally somewhere sports meets immersive tech. If you're building something at that intersection, I'd love to hear about it.
Experience
Developed and maintained PowerShell tooling for the M365 capability, streamlining internal workflows and reducing manual overhead. Built an MTR device monitoring platform from scratch using Power Apps and Power Automate, providing centralized visibility into Smart Working Spaces hardware deployments. Integrated third-party platforms (Appspace, Cyviz) into DXC's Immersive Collaboration offering. Took increasing ownership of capability roadmaps, partnering with leadership to define scope, priorities, and delivery milestones.
Shifted from client delivery to internal R&D โ owning the research and integration of third-party tools into DXC's XR offering portfolio. Operated as a solo developer, building proofs of concept to validate new technologies and expand offering capabilities. Collaborated with Microsoft and Meta through early access and private preview programs to evaluate pre-release enterprise XR tooling, including Microsoft Mesh, Microsoft Guides, and Remote Assist.
Established and led DXC's New Orleans XR capability, serving as Lead Developer, Solutions Architect, and SME for pre-sales across all client engagements. Led cross-functional delivery teams of up to 9 engineers and designers across concurrent projects, maintaining 100% on-time delivery. Directed solution architecture for all engagements and conducted pre-sales discovery, translating client challenges into viable XR solutions and winning new business.
Shipped CareXR Mobile to the Apple App Store (iPhone, iPad, Mac, Apple Vision Pro) โ an interactive patient education platform developed in partnership with leading US hospitals and reviewed by national medical safety committees. Shipped CareXR on Meta Quest, currently in active clinical use at a US hospital for patient care studies. Led a team of 4+ developers from concept through App Store approval, owning architecture, development standards, and the full release process. Introduced Scrum methodology, Git workflows, and code review processes, improving team velocity and code quality from an early-stage baseline.
Built immersive educational platform prototypes for AR and VR devices.
Developed cybersecurity training tools for AR/VR platforms using Unity and C#, including UI design and user interaction implementation.
Projects & Portfolio
A medical XR platform designed for clinical use. Shipped to the Apple App Store with native support for iPhone, iPad, Mac, and Apple Vision Pro. Built from the ground up at Bioflight VR and actively used in a hospital setting.
The companion VR application to CareXR Mobile, built for Meta Quest headsets. In active clinical use at a US hospital for patient care studies. Built in Unity with a custom architecture designed for real-world healthcare environments.
An immersive VR experience built to visualize coastal erosion data and help stakeholders understand long-term environmental impact. Combined real geospatial data with real-time 3D environments in Unity.
XR collaboration tools developed at DXC Technology to help enterprise teams work together in shared virtual environments, integrated with existing enterprise workflows and tooling.
Skills
Contact
I'm actively looking for my next role โ ideally at a sports-adjacent game or XR studio. I'm open to both IC and leadership positions and prefer remote. If that sounds like a match, I'd genuinely love to chat.